@aklevy wrote:
Hi,
I know this is a pretty old topic but as I had the same problem and having found a hack (not really an elegant solution ...), I'll post it here :
-"ofMesh.cpp" line 922 : changeofColor c
toofFloatColor
-"ofMesh.cpp" line 925 : after getting the rgb values (line 923-925), add the following line :c*= 1./255.;